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Consumer Business Sales Volume
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This page contains information on the annual sales volume of our games and related KPI. We aim to grow our sales volume globally by improving the ratio of digital sales in our core Consumer sub-segment.
Digital/Package Sales Volume
Sales Volume Trend
(thousand units)
FY2018 | FY2019 | FY2020 | FY2021 | FY2022 | FY2023 (Plan) |
|
---|---|---|---|---|---|---|
Digital unit sales | 15,300 | 20,550 | 23,150 | 24,600 | 37,300 | 42,500 |
Physical units sales | 10,000 | 4,950 | 6,950 | 8,000 | 4,400 | 2,500 |
Total unit sales | 25,300 | 25,500 | 30,100 | 32,600 | 41,700 | 45,000 |
Sales Volume Breakdown (FY2022 Performance)
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New/Catalog Unit Sales Ratio
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Japan/Overseas Unit Sales Ratio
Sales Volume Trend
(thousand units)
FY2018 | FY2019 | FY2020 | FY2021 | FY2022 | FY2023 (Plan) |
|
---|---|---|---|---|---|---|
New Titles (SKU) | 61 | 35 | 14 | 24 | 35 | 31 |
Total unit sales | 25,300 | 25,500 | 30,100 | 32,600 | 41,700 | 45,000 |
Overseas units | 21,600 | 21,450 | 24,350 | 27,100 | 33,500 | 37,900 |
Japan units | 3,700 | 4,050 | 5,750 | 5,500 | 8,200 | 7,100 |
Digital units | 15,300 | 20,550 | 23,150 | 24,600 | 37,300 | 42,500 |
Physical units | 10,000 | 4,950 | 6,950 | 8,000 | 4,400 | 2,500 |
Catalog units | 14,200 | 18,200 | 20,500 | 24,000 | 29,300 | 35,700 |
New units | 11,100 | 7,300 | 9,600 | 8,600 | 12,400 | 9,300 |
Major titles
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